User blog:TheMarrone/Alone in The Future

When comparing The Future to other gameworlds, there's a notable difference in terms of ambiance. Other than being much darker than other settings, The Future uses the concept of loneliness and brings it to an extreme. In most other gameworlds, such as Shadowrun or Cyberpunk, there are entire cities lined with people, thriving economies and advanced social networks. In The Future, more specifically in the gameworld Mannahaj, the player is surrounded by empty space, mutants and pyschotic gang members. This sense of isolation adds to the horror element and makes finding civilians an extremely important aspect of gameplay for a simple reason; so that the player wont feel alone. World of Darkness games have specific traits that are tied to society, but in Mannahaj, those traits are irrelevent. All the players have are themselves, and that responsibility can be scary, for lack of better words. It's similar to what you might see in Call of Cthulu, but like Cyberpunk variants of the game the player is expected to protect themselves. However, in the Cyberpunk variants of Call of Cthulu, there is typically still a society around them that offers at least some protection of some kind; in Mannahaj this is absent.